The Prince
One charge, one blade, one kingdom's pride on his shoulders.
The Prince is one of the most iconic melee troops in Clash Royale, a towering swordsman of the Royal Kingdom whose signature charge has made him a cornerstone of countless battle strategies. Deployed from the player's side of the arena, he dashes forward with a burst of momentum before settling into a slow, devastating single-target assault that can carve through enemy defenses one hit at a time.
Though he is not a splash-damager or a swarm unit, the Prince's combination of high hit points, heavy per-swing damage, and his deployment dash gives him a unique tactical identity. He is the kind of card that rewards patience and precise placement, turning a well-timed drop into a turning point in the match.
- Card type
- Melee, single-target troop
- Elixir cost
- 6
- Signature ability
- Charge – dashes forward on deployment, dealing damage to structures in his path
- Affiliation
- Royal Kingdom (player's side)
- Targeting
- Single target (buildings and troops)
- Availability
- Original card set at game launch
Lore & Background
In the martial tradition of the Royal Kingdom, the Prince stands as the living embodiment of the sovereign's honor. He is not a mercenary hired by the gold of war, nor a goblin raider who fights for plunder. He is the heir to the throne, the sword that answers when the King's banner is raised. His slow, deliberate strikes reflect a warrior who has learned that true power is not speed but the weight behind every blow. When an enemy tower looms, it is the Prince who is sent first—not because he is the cheapest, but because his presence declares that the Kingdom does not negotiate with fortifications.
His charge, that brief thunderous lunge the moment his boots leave the ground, is said to be a ritual older than the current dynasty. Generations of royal knights trained the dash before they ever drew a full sword, learning to commit their entire weight into a single forward step. In the chaos of the arena, that moment of momentum is when the Prince is most dangerous: unblockable, unstoppable, and already halfway to the tower he was meant to break.
Fans of the game often describe the Prince as the 'noble tank'—a unit that asks the player to think in terms of tempo rather than volume. Where a Goblin Army floods the lane or a Balloon drops from the sky, the Prince simply walks. He walks through the chaos, he walks into the crossfire, and he walks until the tower falls. In the lore of the Royal Kingdom, that quiet, relentless march is the highest form of loyalty.
In Their Own Story
The arena was quiet before the elixir bar filled. Dust hung in the amber light above the cracked stone floor, and the distant snarl of goblin archers echoed off the far wall. Then the ground trembled.
He stepped off the deployment pad with a sound like a gate slamming shut, his sword low and heavy in his grip. For one heartbeat he was still. Then the charge hit—his boots skidded, the stone beneath him cracked, and the enemy cannon shuddered as his blade found its iron flank. Sparks rained down like orange snow.
He did not stop. He never stopped. The goblins swarmed, their little axes chipping at his armor, but he plowed through them the way a river plows through a dam. One by one they fell, and he kept walking, his breathing steady, his eyes fixed on the tower at the far end of the lane.
The King, watching from the war room, said nothing. He never needed to. The Prince's march was the answer to every question the war had asked.
Reader's Guide
The Royal Kingdom's story in Clash Royale is told not through a single epic narrative but through the evolving roster of troops, the shifting balance of the arena, and the quiet rivalry with the Goblin Kingdom. The Prince, available from the very first card set, represents the foundational military doctrine of the player's side: a single, elite warrior who carries the weight of the crown.
The broader world splits into two powers. The Royal Kingdom, led by the King and later the Queen, fields disciplined, high-impact units. The Goblin Kingdom, under the Goblin King, relies on swarms, ranged harassment, and chaotic aggression. Every major update has layered new characters and mechanics into this conflict—introducing air troops, spells, and champion-class units—while the core tension between the two kingdoms remains the engine of the game.
The Prince's place in this history is that of the original standard-bearer. Before the era of Champions, before the spells reshaped the meta, a player's ability to drop a Prince at the right moment and let him walk was the purest expression of Clash Royale's design philosophy: simple, decisive, and deeply satisfying. His origin is the origin of the game itself—a knight who charges, a kingdom that endures, and a tower that falls.
Did You Know?
- The Prince's charge deals damage to any building he passes through during the dash, making a well-placed drop near a tower an immediate threat even before his first full swing.
- Despite costing 6 elixir, the Prince is a single-target unit, meaning he must focus on one enemy at a time—making him vulnerable to swarms like Goblin Barrels or Lava Pups if not supported.
- The Prince was part of the original card lineup when Clash Royale launched, making him one of the oldest and most enduring troops in the game's history.
- His slow hit speed and high hit points make him a natural 'tank' that can absorb damage while supporting ranged troops like Archers or Musketeers behind him.
More in Champions & History
Elsewhere in the Clash Royale universe
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